Rocket League Developer Explains Why 120fps Is More Difficult On PS5 Than On Xbox Series

Rocket League Developer Explains Why 120fps Is More Difficult On PS5 Than On Xbox Series

The PlayStation 5’s backward compatibility implementation is what prevents it from running games at 120fps, the Rocket League developer reportedly shared. The console, while capable of supporting high refresh rate games, especially for PlayStation 4 games, does not appear to receive as many updates for games as Xbox Series X. Call of Duty: Warzone was updated on Xbox Series X to run at 120fps, but the PS5 did not receive any such update. Rocket League was in the same boat and now its developer Psyonix has shared why.

Psyonix reportedly told Eurogamer that implementing a high refresh rate in backward compatible games is not that easy on the Playstation 5as it is in the Xbox Series X. The company shared that on Xbox Series X, all you need is a patch. However, on the PS5, a full native port is required to support 120fps gaming due to how Sony has implemented backward compatibility in its console.

Psyonix shared that their focus this year was on transitioning from free play and updating important features like the tournament system. “Because of this, we had to make tough decisions about what else we could accomplish. Enabling 120Hz on Xbox Series X / S is a minor patch, but enabling it on PS5 requires a full native port due to how backward compatibility is implemented on the console, and was unfortunately not possible due to our focus elsewhere. ” shared the company. according to Eurogamer.

Digital Foundry head Richard Leadbetter added: “At this time, Sony limits 120Hz support to games specifically designed for PS5, which means ‘enhanced’ PS4 games such as Rocket League and Warzone cannot take advantage of the feature. “. Leadbetter also believes that Sony can fix this problem, but it would take a lot of work. If the company wanted to, it could redirect its efforts towards the PS4 instead of the PS5.


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